11/13/2023 0 Comments Shovel knight dig release dateSome gear placements are dastardly, and force you to make snap decisions that may only offer up one small window of opportunity to snatch them. If you spend your entire run taking damage, you could heal to full (provided that you earned the right to do so), but you’d miss out on more upgrades that could, in turn, save you from getting hit as much. You can choose to go for daily (a limit of once per day) or weekly (unlimited attempts) runs, and check out the global leaderboards.Īll of this also creates an interesting meta of push/pull and pressing your luck. Cutely, the hub will slowly build up over time and add more NPCs and shops (including some fun in-universe cameos). You’ll continue on this loop until you reach the end. Most of your cumulative gems (the main currency of the game) are stashed after a failed run, which let you purchase a small selection of permanent upgrades from the hub zone (like extra slots to carry items, or armor that can change your playstyle). There’s three gears to collect in each section, which provide bonuses at the very end of that same section before making your way to a new level. Every run will be wildly different, but there is a consistent framework. From there you’ll regroup, re-assess, and pick up on strategies to keep going a little further - a little better - until you reach the apex (or in this case, the bottom). It’s addictive, and it does have that Spelunky-esque well-intentioned design foundation where if a run goes wrong, it’s usually your fault. “Roguelite” really rings true here, as you do get some carryover items, and there’s a way to unlock/buy shortcuts so you aren’t starting over from square one every time.Īfter just one run, the ethos of Shovel Knight Dig became crystal clear. To do that, you’ll burrow through “stages” (with fixed themes, and three distinct parts per stage), accompanied by randomly generated layouts. Your job is to get to the bottom of the titular “dig,” and put a stop to Drill Knight’s shenanigans. While Shovel Knight Pocket Dungeon was a bigger departure for the series, Dig mostly maintains the platforming angle of the first entry with a new spin. “Nostalgia for Shovel Knight” is a weird concept indeed, but it has been eight years after all. None of this truly matters as Dig is a standalone project, but it’s nice to see a bit of continuity here, including returning bits and pieces (like character models and designs) that worked in the past. Since the events of Dig are kicked off when Drill Knight steals your stuff at a campsite (between any given level in the main entry), it simultaneously explains why Shovel Knight has to start over with no powers, and answers when it can possibly take place. Ingeniously, Shovel Knight Dig slots nicely into the lore as a theoretical side story.
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